Some parts of the project may break, as we were rushed at the end, please let us know of any issues!

Ran out of time to fully implement the story / feedback in-game to the player, but the goal is to go through each portal, destroy the enemy with the key and bring it back to the statue! There are 3 keys currently (meant to be 4) to complete the game!

Was meant to be for the Brackeys Game Jam 2026.1, but just missed the submission time so uploading it anyways!


Thanks for playing!

Tae-Ha - https://itch.io/profile/kiyotakakun

kazecoder - https://itch.io/profile/kazecoder

0wbo - https://itch.io/profile/owenrodgers

Published 10 days ago
StatusPrototype
PlatformsHTML5, Windows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorskeyyzo, kazecoder, Kiyotaka
Made withUnity

Download

Download
Windows (3).zip 71 MB

Development log

Comments

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This game clearly has potential that hasn't been fully tapped. I liked the sound design and the game style, but I can't comment on the gameplay... Good luck with your other projects! (or with developing this one).

Hi there! I'm so sorry you weren't able to submit in time; this would have been a really great submission. 

Honestly, I love the way the game fits with the theme, having some controls reverse and change was cool! Visually the game is great also :)

One thing I would note is the map size just feels really big/very spaced out between enemy's and portals, I was getting a maze-esque vibe, if that's what you were going for?

I hope you had fun with your project regardless of the jam and keep working on it. If you ever finish it, I'd love if you reached out again so we could see it in it's final form!

Thank you so much for the feedback , we genuinely thought we had submitted the game but for some reason it isnt submitted to the jam. Well it can't be helped but I’m really glad you enjoyed the theme integration and the control reversals. 

About the map size, that’s a completely fair point. We actually had several additional mechanics and ideas planned that required a more spacious layout. Unfortunately, because of time constraints during the jam, we weren’t able to implement everything we envisioned, which made the map feel more spread out than intended.